Alaloth: Champions of the Four Kingdoms
Commercial Action-RPG work spanning gameplay systems, UI architecture, inventory and skills, narrative events, editor tooling and production issue resolution with design and QA.
Evidence, with clear boundaries
Most recent client work lives in private repositories and is protected by NDA. This page separates attributable public projects from anonymous descriptions of the engineering problems I have owned.
Public projects
Commercial, independent and academic projects with public attribution. Links lead to product or project pages outside this site.
Commercial Action-RPG work spanning gameplay systems, UI architecture, inventory and skills, narrative events, editor tooling and production issue resolution with design and QA.
Mirror-based client-server multiplayer, online gameplay systems and custom HLSL toon and terrain rendering. New Game Designer 2020, 3rd Place Online.
NPC decision logic, state machines, steering behavior, reusable actions and scalable battle spawning. New Game Designer 2020, 1st Place Offline.
Computer Science thesis project: a rehabilitative AR application using spatial mapping, object pooling and gameplay that adapts to the geometry of the room.
Confidential client work
No names, screenshots, repository links, distinctive metrics or implementation details that could identify a client.
Owned architecture across desktop, WebGL and VR; runtime state, spatial interaction, avatar behavior, streamed audio, platform services, diagnostics and supporting web/backend flows.
Profiled performance-sensitive simulation, delivered WebGL/VR experiences, remote content, multiplayer, in-app authoring and platform-aware persistence under enterprise constraints.
World-space interfaces, tracked input, hardware-aware controls, interaction feedback, device state and runtime systems designed for use inside an immersive product.
Career context
Confidential international client work across cross-platform Unity products and connected services.
Unity R&D for confidential enterprise clients: simulation, immersive experiences, platform porting, content delivery and custom tooling.
Commercial game production on Alaloth: gameplay, UI, content tooling and production support.
Need a closer match?
I can discuss relevant patterns, responsibilities and tradeoffs without exposing confidential work.