01 / Runtime
Gameplay, simulation & game AI
Gameplay systems
Interaction loops, inventory, skills, narrative events, progression, input and UI architecture.
NPC behavior
State machines, steering, decision logic, observable shared state and behavior that can be debugged during production.
Physics & simulation
Runtime constraints, physical interactions, custom integrations, performance-sensitive simulation and deterministic reasoning where required.
Animation & presentation
Animation state, IK, avatar expression, lip sync, rendering pipelines, shaders and synchronized feedback.