Unity / C# / Remote worldwide

Senior Unity Engineer for Games, VR & Real-Time 3D

I join teams as an embedded senior engineer, take ownership of complex Unity codebases, and deliver production systems end to end—from gameplay and tooling to platform integration.

Available for selected long-term engagements

5+ yearsCommercial production experience
4 platformsPC, WebGL, VR/XR and mobile
Full stackUnity runtime through product services
Italy basedRemote collaboration worldwide

How I can help

Senior engineering without a narrow box

My core offer is long-term embedded engineering. Project rescue and end-to-end delivery are focused ways to start when a team has an urgent problem or a clearly owned outcome.

02

Unity project rescue

I map an inherited or unstable codebase, make risks visible, restore a reliable delivery baseline, and stay to carry the product forward when needed.

See the rescue approach
03

End-to-end delivery

I take responsibility for a feature or subsystem across runtime code, editor tooling, networking and supporting services—not just the first layer of the problem.

See delivery modes

Where I work best

The hard parts between systems

A Unity product rarely fails because one API is missing. The difficult work sits between architecture, content, devices, user experience and production constraints.

View the full capability map

  1. 01

    Gameplay systems & NPC behavior

    Maintainable state logic, interaction systems, physics, simulation and debuggable game AI that designers and engineers can reason about.

  2. 02

    VR, WebGL & platform porting

    Input, spatial UI, platform services, persistence, memory and performance designed as deliberate boundaries instead of scattered conditionals.

  3. 03

    Performance & production diagnostics

    Profiling-led investigation across CPU, GPU, memory, assets and runtime behavior, backed by logs and tools that make regressions visible.

  4. 04

    Editor tooling & team workflows

    Purpose-built Unity tools that replace fragile manual work, encode validation rules and give non-programmers safe control.

  5. 05

    Networking & product integration

    Multiplayer, real-time transports, authentication, APIs, streamed media and supporting web services when the Unity runtime is only one part of the product.

Selected evidence

Public work and confidential depth

Client work is described at the level permitted by NDA. Public games and academic work provide attributable examples; confidential engagements demonstrate the breadth of problems owned.

Commercial gamePC

Alaloth: Champions of the Four Kingdoms

Gameplay systems, UI architecture, narrative events, inventory and skill features, production tooling and issue resolution.

View on Steam
Confidential workPC / WebGL / VR

Cross-platform product ownership

Architecture and delivery across Unity runtime, platform-specific interaction, streamed media, real-time services, authentication and operational tooling.

Read the NDA-safe overview
Enterprise R&DSimulation / immersive

Performance-critical real-time applications

Simulation profiling, remote content, WebGL/VR delivery, multiplayer experiences, in-app authoring and platform-aware persistence.

See the engineering scope
Public projectsGameplay / AI / AR

Multiplayer, NPC systems and spatial computing

Independent and academic projects spanning networked gameplay, HLSL rendering, state-driven NPC behavior and HoloLens spatial mapping.

Explore public projects

Engineering notes

Useful before we ever speak

Practical writing for technical leads and product teams dealing with runtime architecture, interaction, performance and platform change.

Designing Cross-Platform Unity Tutorials

Share progress and product intent while desktop and VR own the flow, evidence and presentation each experience needs.

Read the article

One Action, Many Devices

Connect HUD, virtual and physical controls without duplicated product logic or recursive feedback.

Read the article

Refactoring Unity Runtime Ownership

Move state, frame work and teardown to their real lifecycle owners while preserving live behavior.

Read the article

Selected engagements

Need senior Unity ownership?

Send a short note or book a 30-minute fit call. A detailed brief is optional; the first conversation is simply to understand the problem and decide whether I can help.