About Alessandro

A Unity generalist who stays close to the code

I am a Computer Science graduate and Senior Unity Engineer based in Italy. I work best on products where the problem refuses to stay inside one subsystem—and where seniority means taking responsibility, not stepping away from implementation.

Professional perspective

The engine is part of a product system

I have 5+ years of professional Unity/C# experience, including contributions to Alaloth: Champions of the Four Kingdoms at Gamera Interactive, RaceClub for Sandbox VR, enterprise R&D at Capgemini Engineering and technical leadership at Squircle Games.

My work includes production gameplay and UI, performance-sensitive simulation, WebGL/VR porting, interactive characters and connected services. Unity work rarely stays inside one subsystem: input, authoring tools, service lifecycles and platform limits all shape the product.

That is why I describe myself as a generalist. It does not mean applying the same solution everywhere. It means being able to find the real boundary of a problem and follow it far enough to deliver the outcome.

Solid Code Interactive is the independent practice through which I work with clients. Engagements are currently led and delivered directly by me, with room for the practice to grow into a broader technical studio over time.

My recent work combines Unity architecture, gameplay, animation and XR with LLM-backed interactions, text-to-speech, speech-to-text and web/backend integration. I also use coding agents extensively, with repository guidance, scoped tasks, critical review and validation rather than treating generated code as a finished result.

See current engagements and contributions

Good ownership makes the next decision easier for the whole team—not only for the engineer who wrote the code.

How I work

Pragmatic, observable, collaborative

Production engineering is a sequence of decisions under incomplete information. My process is designed to reduce uncertainty without stopping delivery.

01

Understand before replacing

Existing systems contain product knowledge, even when their structure is imperfect. I map behavior and constraints before proposing broad change.

02

Make behavior visible

Logs, diagnostics, profiling and explicit state reduce the cost of every future bug and architectural decision.

03

Leave useful structure

Working code matters first. Clear boundaries, documentation and tools make that code valuable after the immediate task is done.

Education

Computer Science foundations

2019

B.S. in Computer Science

Università degli Studi di Milano. Thesis: development of a Microsoft HoloLens AR application for rehabilitation in hemispatial neglect.

2019–2021

Master’s coursework

Advanced graphics, real-time rendering, artificial intelligence and game development coursework at Università degli Studi di Milano.

Collaboration

Italy based, internationally oriented

I work remotely in Italian and English. My preferred engagements are senior, long-term collaborations where I can build context and own meaningful outcomes, while remaining open to focused rescue, porting and feature work.

  • Italian: native
  • English: professional working proficiency
  • Remote collaboration across European and international time zones
  • Available selectively for long-term engagements

Let’s compare context

Looking for a senior engineer who can cross system boundaries?

A short email is enough to start. A detailed specification is not required.